Without giving dates or anything, what can people expect going forward? What's the plan from here, generally speaking?
TL;DRUpcoming work focuses on hospitals as save points, a first tier of actor status with drugs and alcohol, and the revive/DNA-integrity healing loop, hopefully alongside physical inventory, with no permanent visual changes in the first tier.
So what we're planning on working on in the future, relatively soon, shall we say, is the hospital groundwork. So the hospitals in the locations, the ability for you to be able to go to those hospitals and download your DNA as your save point, or the area where you would be respawned. We already obviously have body dragging in and some of the medical bays in there, but what we'll be introducing is actor status T1. So that will be drugs. For example, we'll be introducing some drugs as part of that, like adrenaline. I think we've already got some black market drugs in there that will tie into this, but also alcohol. So if you go to the bartender, you'll be able to get drunk, and we'll have the relevant animations and locomotion sets that tie into that. Because obviously then there'll be a risk-reward, that you can't just keep MediPenning, like you can't in real life. You can't just keep popping paracetamol. All of that will tie into it in terms of that blood drug level. And if you keep taking drugs, you will eventually overdose and you'll need to be revived. So you'll have to manage that on the actor status side of things. And we'll also be introducing the healing loop, in terms of being able to revive you from a downed state, and obviously the DNA integrity side of things. So as you go and die, you'll be able to be battlefield revived, so we can bring you back in the same body. And obviously you may come back with permanent visuals, but that won't be part of T0, the visuals, just to be clear. But yeah, that's what we're working on: that core gameplay loop, actor status T1 and hospital locations. Those are the three main big areas that we're trying to push forward on. And hopefully alongside physical inventory, which we're also actively working on. I've done multiple talks on it; I think every patch we do something to do with it, either updating the UI, and all of that is along the journey. We've just been releasing small bits, but that will tie into it. So healing, actor status, hospitals and physical inventory, those things will hopefully come as one thing to be able to deliver that experience. But if they don't, then we'll make it work as they come. But that's the stuff we're actively working on right now.