How much testing has been done on industrial haulers, miners, and other non-combat ships when it comes to master modes?
Okay, so don't misquote me here, but I don't think there's a lot of difference between combat ships and non-combat ships in Star Citizen. All ships are, first of all, they're ships. They have thrusters, they have shields, they have weapons. The civilian ships, they might have a little bit more protection than others, but they will all play by the same ruleset. So we did a little bit of testing with Constellation-sized ships, but the bigger the ships are, the more unique they are and the harder they actually are to put into a pattern. So we actually did not test too much on the really large ones. But long-term, in terms of the combat gameplay, you can expect that fighters will not have an easy time around larger ships. So that's all I can say about this at the moment.