For sure. This is another one of those things where we had to make some calls as far as what we were gonna try to deliver on this release, and if people saw the very early, actually, I'm not sure this part of it got to Evocati or not, but at one point we actually had a dropdown where you could pick on the freight elevator kiosk a party member and actually choose their inventory there, so we were trying to really integrate party members into that hangar experience, but on both of these, where we ended up is needing to remove it just, again, get the release done, but also I think we realized that there's some more design considerations around the experience of security and permissions, and party membership isn't always the right bit to answer some of those questions anyways, so there's definitely some design work to do there as far as the experience and how you attribute or revoke certain kind of rights in your hangar or to other players, but we do want to allow that general kind of flow where you can have your friends there that you're playing with, be it in a party or in a group or an org or whatever, and then have a way to spawn your ship in there. Additionally, the ATC did not really support this pattern very well, and it's because the ATC is an old system that was originally written with Port Olisar in mind, and just some landing pads of Port Olisar. That was the original implementation of ATC, so this whole idea of even hangars is kind of alien to that system, let alone that multiple people could be in a hangar, and we've kind of had to build that into it, but it has some fundamental concepts like this thing called a permission token that don't really make sense in that world, which is why we're reworking some of the implementations to essentially actually, this is kind of getting at one of the core things that we're gonna do is separate out from ATC hangar management as a concept, and ATC is gonna become a simpler system that all it deals with is requests to land and exit, and so it's really just governing the entry ways to the hangars, and that's it, and then have a separate system for hangar management for ships and all that, and included in that can be the idea of how do you handle different situations and corner cases around multiple ships, including multiple ships from multiple players.