I am planning on a hangar party, for our entire organization and their guests, once the social module is dropped. Will there be a code I can publish that will allow everyone to access my hangar for the weekend, then shut it down once the party is over? Also, with a lot of guests will my hangar get instanced?asked by Sailor67
TL;DRThe first social module uses invites rather than a public code, hangars won't be instanced so guests share one instance, and capacity is still undecided at somewhere between 8 and 32.
The first iteration of the hangar or social module has a follower implementation, which we're not particularly enthusiastic about, we want more of a friends implementation. But right now the way it works is you can give out invites to people that you know and they can accept an invite to come to your hangar. If they do, when they get in their elevator in their hangar, they'll be able to go to yours as well as the surface of ArcCorp. So that's basically how it'll work at first, you send out invites and people can go to your hangar Not quite sure how many people we'll get into your hangar at the moment, in the FPS module for example we're trying to get as many as 32 people into an instance at once and so we may do that or up to that level in the hangar as well. I'm not quite sure because there are extra issues having all of the ships etc in the hangar as well, we've got more optimisation to do there too, we don't want to kill frame rates etc so I'd say the amount of people you can get in your hangar will be as many as 8-32, we don't quite know yet. We're looking at releasing the FPS module first as you know, and we don't want to release the social module right after that for a number of reasons, first of all code stability and changing streams etc, you just need some time. Plus, everyone's going to be playing FPS! We decided not to have 2 modules come out within 2 or ever 4 weeks of each other. That's the plan anyway, it's not like we're doing less work for them, we're just releasing more when we do the drop. Part of that is figuring out some of the optimisation stuff, that's always ongoing, but basically you'll see you'll be able to invite a certain number of people to your hangar, which WILL be your hangar, not instanced, so everyone in your hangar will be in the same instance. We're playing around with some ideas in the cloud infrastructure that might allow us to optimise and include many more players in a single instance, but that's longer term stuff. Ultimately the goal is to be able to support lots of players running around in an environment, as well as say, in a space battle, having plenty of ships involved plus lots of people inside the ships. That kind of setup would involve multiple servers managing different players, so because some players would be inside ships we can apportionate that to different servers, so we can effectively have a seemingly higher player count in the 1 area. So in the actual space area you might be limited in the number of ships, and within the ships a number of players. That's the long term goal anyway, there are a lot of steps along the way we need to deal with.