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Are you happy with the state of the med gun's auto feature? I've heard many complaints that it completely bypasses the complexities of the medical system you have built, undermining player skill and knowledge.
Chris Parry · Systems Designer

That's a good question. To start with, I'd say no, we're not happy. Not just with the med gun, but in general with the medical gameplay, just to clarify that. And there's quite a complex ecosystem here, and the majority of the medical gameplay isn't there yet. We want a large loop that involves death of a spaceman, so that there's consequence to death, which then informs the consequence to being injured. There's armors. In fact, JJ can probably talk about that in a little bit, what we want to do with armor specialization and whatnot, additional items we can release. So, no, we're not happy with it. It is something that we're keeping a close eye on. We're absolutely listening to your feedback and we're aware that it's not something that people are necessarily happy with either. We have looked at making a few little tweaks here and there. So in 3.17, for example, we heard that and we could tell that the injury stuff just wasn't coming through enough. So we've made it more likely that you're going to start to see injuries. So hopefully the use of those med guns becomes more important. There are also other issues regarding just dying straight away, quite a few. I was really surprised at how many of those we had. We've knocked those on the head, thankfully. There is still an AI murdering you issue. They're all a bit overzealous at the moment. The AI guys are hammering that and trying to fix that right now. So to go back to the general question, sorry: no, we're not happy with it. Yes, we are going to try and change things, but we're not 100% sure yet because we really want to get a lot of other things in first before we can really determine what we're going to do about that.

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Published on this date.2022-04-08
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