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Let's talk a little bit about the future. Where do we want to take this in the future? What do we already know is on the menu whenever we can get to it?

TL;DRPlans include rolling it out to more landing zones, acting on feedback, and possibly adding short repeatable practice scenarios, maybe via sim pods, for things like combat, missile locks, mining or salvaging.

Todd PapyGame Director, Star Citizen

Well, we can do it real quick, I think. Taking it to the different landing zones, taking certain feedback that we acquire that we need to basically flesh out more and adjust that. And then long term, it'd be thinking about, okay, do we need to do short little mission training for combat, whether that be FPS or ship? Do we need to do it for EVA? Do we need to do it for missile locks? So on and so forth. Or do we need to do it for mining or salvaging or any of our gameplay loops? And do we do these small little snippets of missions that you can load up and you can kind of rinse and repeat over and over again?

Jared HuckabyHost, Community

Like a combat mission and then a cargo delivery mission kind of thing?

Todd PapyGame Director, Star Citizen

It could be even smaller than that. Like, okay, I want to practice missile lock. So, all right, spawn the scenario, even probably via sim pod, like I'm sitting there and I can practice, okay, this is how I do missile lock, or I want to shoot down a missile. Okay, you've got a missile coming in, shoot that down, or shoot down three of them in X amount of time. So just ways for you to harden your skills and work on very specific scenarios that might not spawn themselves unless it's in battle or something like that.

Star Citizen Live›Gamedev: New Player Experience·
Published on this date.12 May 2023