So what is he doing in the console right here?
Todd PapyGame Director, Star Citizen
Well, it's LODs. It's basically, we have things off in the distance that will show designer or kind of arted boxes. It basically helps us run a consistent frame rate. So he was just going through and turning that stuff off, so it actually gave a decent-looking skyline.
Jared HuckabyHost, Community
Represents what the player would see.
Todd PapyGame Director, Star Citizen
Yeah, exactly. Versus what he's seeing in a dev build.
starfarer.space · Star Citizen Live Gamedev: New Player Experience