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Was there a prompt that told him to go into his inventory and I missed it?

James KayLead Content Designer

Not at the moment. Some of the feedback we got was that we should really be at least telling players that they might need a helmet.

Jared HuckabyHost, Community

Well, yeah, I was waiting to bring that up, but I was just noticing in that moment that Sam seemed to be possessing some knowledge already that I need to go to my inventory to do this stuff.

James KayLead Content Designer

So right now, we encourage the player to buy a helmet, and maybe in a future iteration, we can sort of incorporate that into part of the flow. But yeah, Sam's got special knowledge.

Star Citizen Live›Gamedev: New Player Experience·
Published on this date.12 May 2023