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How much creative freedom did you have when working on the Hornet? What is the concepting phase like?

TL;DRChris Smith says concepting is a favorite part and he had a great deal of freedom on the Hornet, working from the old model and iterating with feedback from Chris and other artists.

Chris SmithLead Vehicle Artist

So the concepting phase is actually one of my favorite parts, for sure. A lot of times in Star Citizen, I really haven't started or concepted a ship from the beginning. This Hornet one is pretty much the closest one, probably. Because I was able to take the ship, which the old one was basically a concept for me, to make the new one. So as far as the creative freedom goes, I pretty much had all the freedom I wanted. And then basically what I'll do is I'll start modeling and then present it to Chris and some of the other artists here. And then we have feedback sessions. But as far as creative freedom goes, a great deal. I just kind of go with it. Chris, since I've been around for a while, kind of trusts me to a certain point, and then I show it to him and it goes from there. It's a back and forth.

Reverse the Verse›2.3 - Austin·
Published on this date.12 Aug 2016