There are many disciplines for programmers and engineers in video games. How did you end up in AI?
TL;DRRoccucci says he wanted to work in AI because of his love of role-playing games, seeing AI as the closest tool for telling stories and letting players escape into other worlds.
I always wanted to do AI, basically, because my background outside gaming is that I always played role-playing games. And for me, it's a lot about acting. It's a lot like, well, we are in this world, so it's a lot about telling a story, and a role-playing game is a lot about playing a story or telling a story, depending on whether you are a player or the master, the dungeon master. I mean, I played a lot of Dungeons & Dragons. I love a lot of the fantasy settings. I did LARP. A lot of nerd stuff that I loved. And these are my fondest memories. Actually, this is the funny connection with Germany: the first role-playing game I played was The Dark Eye. That is a very popular German game, because it's a bit simpler. D&D in Italy was getting a bit more popular at that time. And I was probably nine, 10, I was in elementary school, with my best friends, and my best friends also had a really nice shared passion for those things. So I think AI has always been related for me in a way in which, for video games, it is the closest to the tools that you have to tell a story and to make people escape reality into a world that tells the story that they like. And this is why I've always been fascinated by that. I've always been attracted by that. It's the way that I have of using my skills to tell stories to people, to make people live in a different world.