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Capital ships seem like they turn perhaps too fast for how big they are. They can sometimes seem like little more than enormous fighters. Is this how we intend it to be?

TL;DRCapital ship turning has been biased toward making them flyable by AI, so some tuning is a compromise; speeds will probably come down once players have them, though some of the look is perception and sync.

Richard TowlerLead Designer, Vehicle Experience Team

Yeah. So basically, there's definitely a bias at the moment to making these ships flyable by the AI systems before they get in the players' hands. And we've basically balanced it so that it feels right now. So it basically works in sync with how well the turrets work and how well the ship can aim. So we have probably compromised some of the AI tuning for this. But that doesn't necessarily mean it'll be that way once it gets in the players' hands and once we've made improvements to the AI and the ships can target better. So we've definitely compromised a little bit. So the speeds will probably come down. And also we have some perception issues with some of the sync issues that we've had. And it's probably fair to say that there are times where it looks like it's moving quicker than what it is as well. But yeah, it's probably a bit of both.

Star Citizen Live›NPC Capital Ship Combat·
Published on this date.12 Feb 2021