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In the PTU, folks saw some handling changes to capital ships, so far rolled out for the Polaris. The Polaris has sort of been everywhere and everyone's enemy for a little bit. Talk to me about this change that we're making.

TL;DRThe Polaris and other capital ships were made slower and less agile because they were too fast, so bringing them into atmosphere is a big commitment; fuel and insurance changes may follow, and more tuning is expected.

John CreweVehicle Director

So out of the box, the Polaris was too fast and too agile. We were a bit concerned about making it too slow. It was the first proper military capital ship in the game. But we played it safe too far on the agility side. And hopefully now what is live at the time people are watching this is much slower. The Polaris in lore was a fast capital ship. It was supposed to be fast and agile, but that's relative to other capital ships, not to a Gladius. You're not going to be dogfighting Hornets in your Polaris. So we did slow it down pretty much in all aspects in terms of speed, boost, rotational rates and accelerations, and done the same across the other capital ships. So technically the only other capital ship is the 890. The Reclaimer's sort of weird. It wasn't a capital ship, but it now has capital items. But we've gone back and looked at them all and made sure they're all...

Jared HuckabyHost, Community

It's also affecting the NPC Idris. When people steal an Idris, now they're going to notice that it handles differently.

John CreweVehicle Director

The same whenever an NPC Javelin turns up. They are all slower. They're not designed to be good in atmosphere. So hopefully all the sights of Polarises nose-down over mining craters should start disappearing, because bringing a capital ship into atmosphere needs to be a big event. This is a big commitment. You should be a sitting duck. Some of them can't even get back out of atmosphere unless they have dedicated VTOLs. So we just don't want to see these big ships everywhere. They should be big events when you come across them, not ten a penny everywhere.

John CreweVehicle Director

I think there's other levers we're going to start pulling as well on them, in terms of fuel and insurance timers, because they are big events. If you're bringing one out, sure, you can use it as your daily driver. There will be downsides and consequences to that if you don't protect it.

Jared HuckabyHost, Community

And of course, this is not the first set of changes. This won't be the last set of changes. This is just the next set of changes.

John CreweVehicle Director

We have a lot of ships in the game. There's still a fair amount to come. So it's always a delicate balancing act between balancing for the game we have now and the game we have in the future. And sometimes we go a bit too close one way or the other. So you'll see things like, oh, this isn't that much better than the others. And then we have to do a realignment to spread out the range. Like we did a pass recently on the heavy fighters, this is all the F8 owners complaining about it, but to make space for there to be a slow, heavy, tanky one, and a fast one relative for a heavy fighter, and gaps in there to slot other options in. And it's the same across all of them. And that range is going to grow and contract as more ships get added in the game.

Jared HuckabyHost, Community

I feel like Zoomy Polaris was us being just as excited to get it out as players were, but I feel like this change was always there.

John CreweVehicle Director

It was always on the horizon. It was always coming. It was just a case of when we did it.

Jared HuckabyHost, Community

As jerk comes online, that'll change how these things happen.

John CreweVehicle Director

Jerk and control surfaces will change the landscape again for flight.

Star Citizen Live›Invictus Ship Talk Q&A·
Published on this date.16 May 2025