What's going to prevent capital ships from eventually just dominating all of ship combat?
TL;DRThe speakers say balance against ships like the Eclipse and Retaliator, high cost and repair time, and systems like bounty hunters and station defenses should stop capital ships from dominating.
It comes down to balance, right? So we want these ships to be feared. These are massive ships with massive artillery, massive access to weapons, but it comes down to the balance. It comes down to the other ships in the game. So basically, we've got the Eclipse, we've got the Retaliator, and these ships are designed to bring down those ships. And it's how we strike the right balance between this big ship and these other kind of smaller ships but with much more powerful weapons, and it's just how those things come together that will define how dominant the capital ships are in the game.
Yeah, and they're expensive and they take a long time to get back and repair, so if you think you've got carte blanche to just roam around being a bully, or you think you're going to take out every pirate, you're not, because there are systems in place that will prevent that too. If you start becoming too famous or too infamous, then we can create systems that send bounty hunters after you. I'm sure there will be players out there, player bounty hunters, player assassins, whose sole role is to take out capital ships. And the stations are going to have... I'm sure we'll see station-mounted railguns and stuff like that in the future. You won't just be able to waltz in anywhere just because you've got a big ship, right?