Sure. I think it's just like working with any high caliber talent. You want their talents to be at the forefront. And Chris does a really great job encouraging them to be not only the characters we need them to be for our game, but characters that you'll come to know and love and their abilities. Talented performers, you know these incredible performers out there, the reason you get them is not just because they are high caliber, it's because they are talented they're good at what they do. And a lot of time it's exactly that- for you within this new world you've set up for them, which Chris is really great at doing, it's more about immersing you within that cast, as those are the people you are working with in this game, and that's who will help you achieve the goals you set out to achieve.
David Swofford (Communications Director at Cloud Imperium Games): I think if I can jump in here, the other thing about that is, Chris has done this before. He's worked with Hamill and all before. So I think if you're going to have someone in this position, you know, how do you not have these stars overwhelm the situation they're supposed to be in? Chris has done it before, so he gets it, and I think he's been in Hollywood for ten years too. So he's got a great mix of, he knows what works, because he has done it before, and he was successful with the Wing Commander games the first time. And so I think that's another thing to consider here- this guy has been there, done that. He knows how to balance that properly, and have the gameplay work well with the star power he's got.
Eric Davis: That's right, and he's so passionate about making the kind of game that immerses all of these aspects of it, and makes it fun and enjoyable and entertaining. He's been doing entertainment for a long time. And that's what we want to do, we want to have something you want to be a part of, and will keep you entertained, and that's one of the things he has been doing with that talent.