Next question is about sourceable goods. In the Persistent Universe we will see different kind of goods as sellable wears. Since these products are mostly physical albeit in boxes or containers, will players of having the option of hoarding large quantities of a certain good in a location other than in their ship or hangar. Perhaps on remote moons with massive warehouses full of wares for the less legal citizens among us. Or in rented warehouses in UEE controlled space.asked by Dutch Bar Citizen
TL;DRPlayers will be able to hoard goods if they can afford the goods and rented storage, but NPC companies will respond, so crashing the market is very hard; docking standardization is being considered.
So the short answer is yes you'll be able to hoard goods. You'll be able to take items, just I want to hold 500 million bars of soap because I want to be the owner of all the soap in the universe. If you can afford them, that to buy it and if you can afford the storage space because renting a storage space will cost money, the bigger the storage space, the more money it will cost; If you can afford to do that, yes you'll be able to do that. You will not be able to break the company because we are the not the 100% player driven economy where it's an economy that we control and the NPCs have a very heavy stake in it. You're just one person in the universe, this gigantic universe with billions and billions of people, they will have a say in it, so if you start buying all the soap in the universe cause you want to hoard it there'll be a lot of companies going 'I'll start producing soap now' and they'll put more soap on the market, so it'll be very very hard to crash the market.
-Same manufacturers maybe?-
Yes, we're kinda thinking of standardizing them beyond manufacturing,
because it would be weird if you have an RSI ship, he has a drake ship,
you'll never be able to dock with each other just because it's a
different manufacturer. I mean, we're thinking a few hundred years in
the future, even now everything gets standardize. People would
standardize a docking ring so they know, oh, we're a class A docking
ring or class B, so we're definitely going to do this. As to release, if
it all gets released as one or not, that will have to see, probably it
will be in stages as with everything we do. It's easier for us cause we
release a small part, see how it works, then we adjust, and then adjust
also what hasn't been released, and keep making better and better rather
than giving everything at once and then we have to do a big chunk of
rework.
--So you're talking about class A and B docking ports, is that something
that you're looking at right now, to name it like that? Class A and
class B?--
No, it's just an example, they don't have definite names right now, but
they will be, it might be that the docking port becomes a component of
it, but we're still looking into this, because it would be weird if that
docking port is always there on some ships, if people don't need it, so
then it might become a component, it might not, it depends on, we'll
see how this works in gameplay, so lots of experimentation. Because if I
can put the docking port there, or I can put something else instead of
the docking port that benefits me more cause I never want to dock with
people, maybe that's a better way. We're always looking towards this
modularity.