When fighting like in Arena Commander against the Vanduul, they don't eject out of their ship because it's a warrior race. But now when we are still fighting pirates, they're just humans, will we see them ever eject?asked by Dutch Bar Citizen
TL;DRNPC pilots will react differently when their ship is dying, with ejecting, ramming or fleeing depending on skills and traits like bravery or cowardice, which the developer says AI work is currently addressing.
So there's a big … there's a big push that we're doing right now in AI. AI right now we have our ship AI, we have our FPS AI. It need's to be our FPS AI is controlling the ship. It's not the ship that's flying: it's the guy thinking about flying the ship. That includes "Oh, I'm in danger my ship's going to blow up. My behaviour says 'eject'."
In the case of the Vanduul they won't eject. They will be going "I'm going to die. Where's my nearest target that I can crash into?" So that's a difference of behaviour. Each person will try to do something different.
And that will be also driven by - again this is another thing that we are working on right now - it's the set of skills and attributes and traits that each NPC has which means if he's a coward he might eject sooner. If he's a brave guy he might try to take you out with him. So based on their characteristics they will react differently when that moment comes of ejection or of "Oh, I'm damaged I'm going to quantum jump out of here just to save my ass!"
Some will do that. Some will not. Depends … when you build a team of … when you build your wingman you'll be able to go "Oh, I'll choose that guy because he'll never leave me behind. He'll not try to run away from the battle." So that will be an interesting part of your crew management for a ship. So you'll try to get brave pilots.
But again everyone had pluses and minuses. They will be more or less equal when you win … when you get a guy that's a sharpshooter he might be an alcoholic so he might have blackouts during the fight! So we'll have to … everything will be kind of balanced and the player will just have to choose what he wants from his AI that he hires in his crew for the ships, or for escorts.