How will commanding work in battles?Will we have some kind of strategic view of the area and can designate targets, objectives, and waypoints for individual players or designated wings?Kind of an RTS view for commanders?asked by Maberous
TL;DRChris Roberts says commanders should get an RTS-style holographic sphere view to click ships and issue attack orders, and that capital ships will need coordinated crews, though he doesn't know who will be commander.
Commanding in space battles is gonna be interesting.Obviously the capital ships are gonna be a large part of that, and there's multiple stations on the capital ships. On a future date we're gonna have a really in-depth, behind the scenes, sort of like a Death of a Spaceman piece about what we'll do on the big capital ships to show you the level of sophistication that we're trying on that and just how all these different stations inside the ship can work together.'Cause just having a big ship is not gonna mean that you're gonna win a battle. You'll actually have to have a team of players that are operating the big ship well, in concert to be effective. I think that's true in real life, and it's gonna be pretty cool.One of the things we're talking about is a commanding base, usually there'll be a "battle command". I don't know who will be designated the commander, but there will be sort of a big holo-sphere, and you're gonna see a very small version in the dogfighting even, in the radars which are holo-spheres. But the big ones will be much bigger areas and essentially you're looking at this sphere and you're clicking, you can see these digital, holographic, versions of the various ships and their positions. You can click and give them a command or drag an arrow over and say attack over here.So you will essentially have an RTS view that you're communicating with. Then that from there will be sending messages to the person in his fighter, or in his bomber, or corvette, or whatever and say "You're required to attack this ship."So it should be pretty cool. We're looking forward to it. That's sort of the Dogfight v3 level that I hinted at in another episode of 10 for the Chairman.