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Chris, some months ago CIG mentioned a technology collaboration with Warhorse Games, makers of the Kickstarter Kingdom Come: Deliverance.Can you give us an update on what CIG and Warhorse are learning from each other and how complementary tech will enhance both games?asked by Zander9

TL;DRThe Warhorse collaboration covers outfit and morph tech, attachment-system improvements and AI idea-swapping to smooth the character pipeline; it moved slower than hoped due to legal paperwork, but meetings are now happening.

Ok, good question, and that does actually fall into what I was talking about with the morphs and that stuff with CinderZ's question. Specifically with the Warhorse stuff, they've got some very nice tech for how all their NPCs wear different outfits and clothes.They've got pre-computed morph stuff that takes the shirt and fits it to the body, then the chest plate if they have armor goes on top of that.So we're looking at using that to make our character modification pipeline smoother.I think we've talked to them, we've got some enhancements to the attachment system in CryEngine, which is a bit technical, but that's how you attach different things to a character or a body.We have a much more extendable and robust system than the default CryEngine, so we've talked about getting that, and then we're doing some information and idea swapping on AI, which is also really impressive with the Warhorse guys.We've been pretty busy with dogfighting, so this hasn't moved as quickly as I would have liked, because we had to sort out the legal documents to make sure we were protecting each other's IP, but we're ready to do that, and so we're in fact in meetings and talking about that stuff right now with Warhorse, I'll be going to one a little later on today.

10 for the Chairman›Episode 23. June 2nd, 2014·
Published on this date.2 Jun 2014