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The two maps that were released with Arena Commander are beautiful and full of detail. I'm wondering, are those maps representative of what the PU will look and feel like, with all the rocks and debris?Or will there also be large spans of open space that we need to cross to get from point A to point B? It seems like the best way to show how big the universe is would be to have a lot of nothing.asked by Odysseus

TL;DRThe Arena Commander maps are smaller scale; the Persistent Universe aims for one unified system map, enabled by a planned move to double precision, with large empty areas and clumps of detail.

Yes, in the Persistent Universe, the Arena Commander maps are a sort of smaller scale map.So there's one big technical move we haven't done yet in the engine, which we're in the process of getting ready to do and be doing some early work on. Which is moving from single precision floating point to double precision floating point.Single precision floating point, once you get beyond about 8-10 km from the origin, you start to have some precision problems in small distances, like under a meter. In double precision you don't, 'cause it's obviously a much larger range.Our goal is to have a system map be one unified map, so it's not split up and the address, space, in the system is the same from one side to the other side, and that will come with the double precision. In that case, what's gonna happen is you're going to have large areas of not really a lot, and then you'll have clumps of detail like the asteroid field and the stuff that you see in Broken Moon or Dying Star.So it will be a combination of nothing and high levels of detail, with some beautiful backgrounds.There you go, and it will be much bigger. I mean we're talking about we won't go fully accurate, 'cause that's getting really big and would be boring, but we're looking at our system sizes to be +/- 1 million km verses +/- 8-10 km.

10 for the Chairman›Episode 26. June 23rd, 2014·
Published on this date.23 Jun 2014