What level of detail is being put into voice chat? Also, will there be plug-ins for apps such as TeamSpeak or Mumble that will encourage this radio chat so that people are not speaking to people without interruption from the Universe?asked by Grimyth
TL;DRChris wants in-game voice chat that fades with distance and reflects helmet muffling or radio static, but third-party plug-ins for TeamSpeak or Mumble are probably not planned and the direction is undecided.
So I'm guessing, compelling people or, incentivising people to use in-game chat, and in game chat systems over say, TeamSpeak, Mumble, Vent...So the first answer, to the first question, what are the plans for in-game voice chat, Chris is very strongly of the idea that he wants to have in-game voice chat that attenuates over distance, the same way it would in real life. He also wants to do things, depending on the type of helmet you're wearing, actually have the muffling of the helmet, or the radio static if you're over in-game radio. So there are definitely plans for that, that's something he really wants to do.As for plug-ins for different popular voice apps, I don't know that we would do that, I think we may do our own, but that's something we'll have to figure out when we get to the point where we're actually implementing in-game VOIP, determining the route we want to go, and we haven't done that yet because we haven't determined the direction we want to go.