The 54 Million stretch goal saw the introduction of AI character roles into the game with the promise of additional roles added following future stretch goals. Have there been any internal discussions or considerations on where you will expand AI behaviour?asked by SP3CTREnyc
TL;DRThe speakers say AI crew for multicrew ships is being discussed, but there is no final design yet on what AI characters in the PU can do, with an update promised from the PU team.
So I think a lot of the AI behaviours are kind of recent ?? (word I can't understand) that's kind of come into play when we started to think about Multicrew. As I've been here, Travis and a lot of the leads here have been discussing, if you're an owner of let's say a Retaliator or a Constellation, and you launch into a match but you didn't necessarily have people to form the other crew roles that are all those seats, what would be those roles, who would fill them, and the obvious answer to those people is AITravis Day: Yeah, so with regards to Multicrew, it's interesting, because AI comes with its own sort of subset of problems, which is one of the things we talked about and Dan brought up, which is if you go into the game, and you have all AI in their suits, and the're all fully human AI and they're sitting in your seat, you land, your buddy gets on your ship, and now you have this AI sitting in your seat, and you're like, okay, hit the elevator button, he comes down from your turret, do you like GTA him and throw him out of the seat and out the airlock? And what happens if you leave, so.
I think you do. Take him and toss him out, make his head explode.
Space him? Well, you know, in the longer term, I think there's been a lot of discussion about what capabilities does AI have. Like, if I own 5 Freelancers, can I have them all fly with me? They're all different AI pilots, different AI gunners, or is it just going to be the ability to say hey, take this from this planet to this planet, and I'm going to go be over here, and this is just going to happen, and hopefully it's a good AI pilot, what will their skills be, what can they get better at. These are all things that the PU team is exploring right now, and we don't have a firm solid final design on what exactly AI characters in the PU will or will not be able to do, and what kind of areas of learning that they have, but I do think there are some cool ideas floating around now, that are in the process of being locked down. So, that's something I think you'll look forward to an update from the PU team on, cause I know it's important to you guys, and it's also important to us, cause it's going to be a very cool part of the experience. Alright!