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What designates a short range ship from a long range ship? Is it the presence of quantum/jump drives? A certain number of jumps without refueling?asked by Squirrel

TL;DRRange tiers roughly follow drives and reserves: short-range ships lack quantum or jump drives, mid-tier have quantum but no jump drive, and big ships jump, with deep-space ships having extra fuel; no formal classification exists.

I would say that yeah, things like where you've got a jump drive or a quantum drive would affect, most ships definitely have a quantum drive. Only a very few wouldn't have a quantum drive. An example of an absolute short range ship would be something like the Merlin, where that's a snub-nosed fighter that's carried with something like a Constellation, that can quantum drive and jump drive. And then you've got the next level of a ship that would maybe have Quantum drive, but maybe doesn't have a jump drive. Or maybe doesn't have a jump drive installed, so they can travel around the star system pretty quickly but if they want to go to another star system they would have to travel, or be put in the hold of a bigger ship, or get a jump drive installed, and then the bigger, most starfaring ships which, at a certain level most of our biggest ships have jump drives. They can jump between systems, and you have different levels of that, cause you've got ships that could jump to another system, but they couldn't head off into open space and jump system after system, they just don't have fuel or life-support reserves, whereas some ships like the Carrack was made for deep-space exploration, so they've got extra fuel tanks and extra range, and the capacity to do multiple jumps without having to restock or replenish.So, I think those are the various tiers of stuff. We haven't really made specific classifications on that, maybe we should do, but that's kind of how they stack up and how they go.

10 for the Chairman›Episode 61 (2015.07.27)·
Published on this date.27 Jul 2015