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When you were looking to hire programmer on your team, what kind of process did you go through and what kind of qualifications did you look for?asked by Josh

TL;DRHiring involves resumes and basic technical tests, but demonstrated results like personal games, prototypes or mods matter much more than degrees, and experience helps.

You know people send in their resumes, I think we sort of specify on the job description what we're kind of looking at, how many years of experience or if it's even relevant. Also for engineers we have some basic technical tests we send out and have the applicants test to make sure we feel they're at the base standard of technical competency. Really for me, obviously if someone has worked on some interesting or complicated games in the past that's obviously is a plus but we're much more interested in end results than any degree. Like, if someone's made their own game in Unity or Unreal or CryEngine or something. If they've built their own prototype. They worked on a modding team, they worked on other teams in the industry. All those things matter much more to us than actual, whether you've got a degree in computer science or not, because you know, in making computer games there's a lot – you have to have a passion, you have to have a love for it. When people put together their own demos and examples of systems they've written, it shows how they think and how they apply their engineering knowledge to achieve an objective. That's all much more interesting. So, you know we have Mark Abent here in the LA office who we hired, who was a relatively junior programmer, but he'd been working on mods for quite a long time and he's fantastic. He's one of our best guys and it's because he is willing to roll up his sleeves and look into the code and figure out what's happening, and he's sort of self-starting. So, all of those things are super important. So, I would say if you are looking, obviously having experience in the industry helps but if you don't have any experience in the industry, then I would say doing a demo or if you worked on your own game, all of those things are actually very – they work well for us, that impresses us.So, there you go. I don't know if that answers the question but that's kind of what we go through when we're looking for programmers – and generally also anyone else. If an artist comes to us and they built a really great spaceship or a great character that says a lot more than anything else.

10 for the Chairman›Episode 64·
Published on this date.31 Aug 2015