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I know a (lot) of games, where the gameplay was destroyed by bots and gold sellers. How will you prevent this?asked by Medinchen

TL;DRThe team will try its best against bots and gold sellers by selling in-game currency officially, probably limiting player-to-player transfers, and using a semi-trusted client with server checks, but it admits it is very early and no smarter than others.

Well, we're going to like everyone that try to build big online games, we're going to try our best to prevent that. I wouldn't say that we're like any more....we're smarter or more of a rocket scientist than some of the other people doing online games. I will say that I think gold selling happens but one of the reasons, for instance, why it happens in let's say like World of Warcraft....you can't get the gold from Blizzard, or at least when I used to play you couldn't. In our particular game, our sort of plan to bring revenue in that will pay for the servers, and will pay for the customer support staff, and will pay for us to build additional features and content is to either sell the base game to people joining the game. They just come in, they buy their game, their ship and now they've joined Star Citizen or you know people who don't have a lot of time but they really want that shiny, brand new weapon or that shiny new ship. So, they're like, 'you know I'm just going to buy some UEC this month or this week so I can go and buy that thing I want instead of going out there and flying ten missions to earn the money inside the game. So, we are essentially, with caps, we're going to be selling the equivalent of gold so when you can buy it through the source that's a big difference than getting it from somewhere else. Then on top of that we're going to have just like you would have in the real world some level of control over like player's transferring money to each other and stuff like that. You'll never be able to stop someone from selling their stray account but you won't be able to just go, 'oh here, I'm wiring a million UEC to someone'. You can't do that in the real world here, if I send too much money to a friend of mine it's deemed as income to that person and they'll have to report it as taxes. So, there will be some level of control in the same way as the real world to prevent people from sort of doing that kind of thing. We'll probably have some sort of limit on the amount of cash transfers between players but it's super early days to figure that out right now. So, there's a bunch of ideas in how to try and make it fun and fair and balanced but it's super early. I'm sure what I just said may have gotten a bunch of people up in arms but I wouldn't start getting concerned just yet cause we're going to try and have something we think works for everyone, that makes it as fair as possible to try and get rid of the gold selling. Bots, again that just something that you're concerned about, we're using a policy of semi trusted client but checking on the server side that we'll be looking out for people who will be trying to 'game' the system. I think the other thing to remember is that it's not kind of the same competitive set up as you've got in let's say World of Warcraft where everyone wants to race to the top level so they can hit the end game. I think there will be a lot of things for people to do and they can fight and play against NPCs or against other players, it'll be up to them to choose their own play style. I'm just hoping the open world nature of it will allow a lot of people to have fun but like I said we're not necessarily smarter or better at this than anyone else. I'm sure we'll have to combat this and we'll try our best to make sure that it doesn't ruin the game experience for the rest of the community. There you go.

10 for the Chairman›Episode 65·
Published on this date.8 Sep 2015