What is the most useful suggestion you have received from a Star Citizen backer? Did it change the way in which you value feedback?asked by AragornBH
TL;DRDarian Vorlick says a joke that offended some backers changed how he presents information, and both developers say they read and consider all community feedback, though some ideas aren't feasible.
This is a very subjective question and we filled you with a lot of technical details today, especially as far as a lot of component information. We get a lot of input from all around because this is a crowdfunded game we get a lot of input from players on where they'd like to see the game go; what ship we should create; and ultimately while we are following Chris' visions we still like to solicit feedback from the backers and our from audience.The most interesting one that I got was a possible cultural faux pas I did back in one of the original 10 for the Producers where I made a joke, what I thought was a pretty safe joke, it did end up offending a couple of backers from a particular geographic region.
Please do tell.
[to camera] I didn't know about this!
Someone asked me how did I meet Travis or what's it like working with Travis. And I said I'd met Travis in a, I think I said, Serbian prison camp: he took a knife for me once and I've been indebted to him ever since.
Ah.
It was said, just, offhandedly there was no intention ... I could have said a Japanese prison camp or an Antarctic prison camp. It didn't matter, the joke was regarding the prison camp itself that he took a knife for me once and I've been indebted to him ever since. That was the joke but because I used a certain countries reference that does have a history of particular turmoil a lot of viewers from that region were really upset. And I know it sounds very superficial but it actually did change the way present information and the way I think about certain answers and the way I actually approach certain individual within in the company as far as being more, not necessarily being politically correct or culturally aware, but it did remind me that we have a very wide audience. And while trying to walk the neutral line is an impossible thing ultimately there is a way information can be presented in a very humorous way and while still being able to maintain an objective conclusion.
Staying professional is pretty important.
Right. Anything from you?
I can't think of anything specifically. What I will suggest though is that we do get a lot of feedback from the community and it's terrific. Keep it coming. We do read everything and we do consider everything. Some things are simply impossible to implement or it's not feasible within either the design or the scope of the systems or the ...
Or technical capability!
... the world we're creating. However we do enjoy all the ideas. Any idea that comes from the backers and the community is welcome. So let us know your feedback because without you voicing your opinion we don't know what you guys are thinking. So continue that and we welcome it all.
Yeah. We could be working on a great idea from our perspective, looks absolutely amazing and kick ass, but we put in game and realise a lot of players aren't using it because they might find it boring or it may not fit the original vision we had for it. So this is where a lot of feedback from you guys comes in.So I want to amend my answer a little bit: while that one instance I gave is something that changed my perspective we do look at everybody, as Kirk says, we do look at everybody's suggestions and it is those suggestions that help mold the game.
We got these questions from you guys!
Yeah, absolutely.