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Can you explain in short what DataForge is and how it is used in the different areas?asked by Doc

TL;DRDataForge is the tool for integrating game data into the game, reducing human error and replacing the earlier Statsmonkey, and it is currently used mainly for Squadron 42 and is being extended to the live game.

I'm going to look at Calix for thisCalix Reneau: Shortest version of DataForge is it's how we integrate our XML into the game. We put in new stats. That's what it's for. It is to create new objects because there are so many things in the game. not just the entities that appear in the game but all the structural elements of the game rules and levels and those have their own connective tissue and this is to support all that and it' s a great many files which without DataForge has a lot of opportunity for human error and that's one of the places bugs come from this is how Mark (Abent) gets to do his deal but DataForge is still being built out so it's currently used for SQ42 primarily it's built to support those things and is being pushed over to working on the live game as well. We'll be overtaking our previous tool Statsmonkey which just read from an Excel sheet and populated XML data and has its own pitfalls of it's you take your life in your hands when you pull a Statsmonkey.

Yeah we went from massive XML's that just got kind of unsustainable they were so large we do it but its very large scripting files that we have to clean (?) and it is a lot of user error possibilities and then we used the Statsmonkey to help start using spreadsheets to control these numerical values in all these XML's and then DataForge is the end solution. It's the true interface the true machine that drives all of this data.

It includes integrations, validations all of it.

It's coolFS: We are checking everything.

That's great.

So when people like me tweak a label or something *laughter*Adam Wieser: You guys won't let me touch that stuff.

Yeah. Not yet!

10 for the All-Stars›Episode 01·
Published on this date.19 Oct 2015