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We have seen many manufacturer logos for Star Citizen. Will CIG also create new logos for fast food restaurants for the Persistent Universe, such as a pizza join, taco stand or ice cream parlor?asked by Phoenix Branson

TL;DRShop names and logos come from a collaboration between writers and artists, who already have names and ideas on hand, and they see no reason shop chains could not repeat across locations.

But the question for this group really, and it goes back to how we work together, we're going to have a lot of stuff happening in our game all over the place, we're going to have all kind of shops and things like that; what level does that impact you guys in the way that you do your job? Again this goes back to, and I'm feeding from the first question, when you see how a shop works is that more driven by you [Adam] do you come up with a name? Or do you [Calix] say "no I think the name should be this"? Based on a shop how does that stuff come together? How does that usually work?

I work mostly with the ships, and so the ships obviously integrate with the rest of the game but as those parts come online we have things like the billboards that go on the Hull series; or the whole commercial bazar that goes on the Merchantman. So we have those things being build out and integrated into our ships and there's a back-and-forth on that: what makes for a good walkable space in your ship; what makes for a good thing to just find out in space; what's been designed to be on the terrestrial when you go down planetside. So those things definitely intersect.

It's generally a combination of art and literature because they'll put shops in the stories some time, right?

Yeah, we've definitely seeded a bunch of specific locations and specific shops that are either universally around or just in a specific location so if you're going to go to this specific landing zone we probably already know the name of the shop there, who running it, so that way when you guys get to that point of building it out. having to design it, you can come to us and we can let you know "oh, this is going to be the dark bar where people are going to come in and do info agent stuff".I know from our perspective too, we already have a working doc open for all the writers so that if we have an idea for a fun billboard or something that might elicit anything, and it doesn't have to be related to a product in the game it could be for like "learn Xi'an today" so it's like instead of "learn Spanish" or "learn French". We have a working doc, if you think of one you just drop the idea in there because we have had request from the PU Team in Austin to be like "hey we just need stuff to be able to populate the backgrounds and the street corners and stuff like that". So we're maybe not focusing every day on it but if you get one of those ideas over the course of the week you drop it in and you slowly build up that list so when it comes time for them needing more of them we've got already a database set aside for that.

That seven hour workshop, perfect for the trader on the go!

Yeah. Exactly. Exactly!

We make sure that all the style guides are taking the literature and starting to build out these logos. You see it in ArcCorp right? We've got some logos. I'm sure we'll repeat, we're very modular, environment so I don't see any reason why we couldn't have corporate shops or a string of shops that show up in different locations.

Cubby Blast and Casaba Outlet and all those. Those are meant to all around the UEE. So it's perfect for us too because it's familiar for the player and it's easy for design to go in and just replicate.

Absolutely.

10 for the All-Stars›Episode 01·
Published on this date.19 Oct 2015