What are the narcotics going to be like in game? Can we consume and manufacture them? Or is it purely a trade item?asked by Josh Kbosh
TL;DRNarcotics and medicines still need much development with Design; they would like drugs to have fun, odd effects and hope players can manufacture medicines, but nothing is settled.
We've been talking about how various narcotics and medicines are going to work in the game and it's something we have to develop a lot further with Design. The Endeavor was a great first step in talking about how that awesome science ship is going to tie into hospitals and creating medicines and stuff.We already have a great example of a light narcotic use, when you go to your fancy bar in your hangar and you drink some booze you'll start to see your vision get all blurry and stuff, so I think that's a first indicator of how we'd like to see narcotic use progress in the game. That if you go through the effort of taking a drug it should have some fun, weird effect to some extent. To what extent still has to be figured out: I could see taking a stim that lets you run for slightly longer time because you're all jacked up and then maybe afterwards you crash and you can barely move, or stuff like that.Or maybe it will just be recreational drugs that make things go crazy for a little bit: that could be really interesting too. So definitely things we want to explore in having that kind of gameplay balance will be important to work out with the designers.As far as manufacture that would also be really neat. Hopefully we'll allow players to produce medicines and what are drugs other than than ...
... illegal medicines that you take to feel good.
[faux serious] That you shouldn't do! Don't do it!