I recently have stopped playing an FPS game that uses CryEngine, because of the amount of cheats players are using (aimbot, for example). Are you considering any special cares for SC against these kind of activities?asked by R0das
TL;DRAnti-cheating measures are planned and on the roadmap, though not much is done at this early stage; a server-client model makes validation easier, and the game isn't a pure competitive shooter.
We definitely are aware and have plans to do stuff to crack down on cheating obviously we're at a very early stage, so at these early days we're not doing as much as we will do long term, because we're just trying to get the basic fundamentals in there.Not sure which CryEngine game you play, if it was an FPS one. Depends on whether it was a peer to peer or a server client model. Server client model's a bit easier to validate and make sure there isn't as much cheating because you own the server which we would, and that's, you can always do sanity checking against what the client is doing. So we definitely plan to have stuff in there to try and stop people from cheating by using bots and everything.There's always ways that people figure out how to do stuff, but that definitely is on our road map to try to make the experience as good for everyone as possible and I would also say it is, Star Citizen isn't a pure competitive FPS game, it has everything, right, that's part of what you can see in 2.0 there is FPS stuff, there's flying the ships around. In the big universe there's going to be exploration , visiting places, talking to people, doing things like hauling cargo, mining, so I don't think it will have the same sort of pressure that you see in a straight up FPS arena shooter or something like Team Fortress or War Face which is a Crysis based free to play shooter. So we'll see, but we definitely are going to try our best to make sure that people don't abuse the system and cheat.