How will engineering in the PU work? I mean, if we choose a module, are we going to see NPCs changing it or does it just appear after we press on "apply"? Will it take some time until we can use the ship again?asked by Robonator
TL;DRRoberts prefers showing characters or NPCs physically changing modules where practical, but some changes will just appear via a holo-table, and capital ship engineering details aren't ready to be discussed yet.
Well my preference is to have as much immersive detail in there as possible, so you'd see your character or an NPC character sort of plugging it in and changing it over, but that's not really viable to do for everything, so there will be some cases where you'll just use the holo-table style thing and have the weapons appear on the ship. Longer term, we'd love to have ways of having little robots come in and do it for you, but that'll be more post V1.0, adding the very little things like that to make an immersive universe even more-so. In terms of engineering and other functions you'd do on bigger ships, that's what the UK studio is hard at work on at the moment, not just for SQ42 but for the capital ships in the PU as well. We're not really ready to talk about it just yet, because we'll have some reveals and discussions of that in the future, but the idea is to have some levels of mini-games and the like aboard big ships that engage you when you're playing one of those roles.