When salvaging derelict ships, is it possible to encounter some unknown life form on board? I think it might be fun and fearful to have an encounter with a creature of unknown origin and force you to play a deadly hide and seek.asked by Ninja_En_Short
TL;DRYes, the team says it is going to include encounters with hostile alien creatures on derelict ships and elsewhere, enabled by the first-person nature of the game and a mostly NPC-populated universe.
Yes. It will be very fun, it will be very fearful, and we ARE going to do that. I've actually talked about this before, it's one of the best parts of Star Citizen being first person and not tied to your ship is that we can do things like this, so really we're a space-first-person-adventure-simulation game. It allows for a whole range of things, and because we're spending a lot of time building these systems up front in a holistic fashion, there are a lot of things like this we're going to get to do besides just the simple "Ok, lets fight someone in space" or "Beat off the pirates" or "Escort this ship" or "Collect this bounty". So we can do things like EVA over to derelict ships, explore them, get attacked by NPC alien creatures that jump down from the ceiling. We're going to do a lot of that in space, or even planetside. I always talk about the 90/10 NPC/Player ratio being how we make sure the economy doesn't get unbalanced, but this means there will be many PvE scenarios you'll encounter, getting into tussles with them, it'll just make the world alive, big and FUN! Some of the NPCs of course we'll make fun to defeat in the same sort of theory as vaduul swarm mode. Most space sims are limited to or at least place emphasis on the cockpit/flying modes, but we're aware and making use of the first person nature of the cry-engine which will let us explore all the other cool encounter templates we could spawn based on information or what the economy tells us.