How would you compare your vision for sharing information across ships (e.g. a Hornet Tracker sharing info to a C&C center on an allied cap ship) to sharing information across crew stations? Will signal/signature visibility, transmit/receive equipment, interception, encryption, etc. be considerations?asked by Roland Deschaingun
TL;DRSignal range, signature, CPU-based encryption, transmitting and receiving equipment, interception and code cracking are all planned as team gameplay on bigger ships, with a fair amount of it in the long run.
So definitely signal and signature will be how far you can broadcast will be a factor. Like the power of your arrays, and the power you put to it. Also your CPU power will allow encryption and the level of encryption that can happen. So you will definitely have transmitting and receiving equipment, and you will definitely have the ability to do sort of interception and encryption. That will definitely be one of the aspects of gameplay you will have on one of the bigger ships. So someone can focus on that in terms of communication, disrupting the opponents communication, maybe even cracking the coded channels to hear what people are up to. So it all should be pretty cool, and again adding another level of that team and cooperative gameplay in a PvP setting which I think will be pretty damn cool. So we're planning definitely on having a fair amount of that stuff in the long run.