How will players be able to establish relationships with NPCs? Will NPCs ever initiate interaction with the player, perhaps coming to them with a job, as suggested by the MISC Freelancer commercial?asked by Vic
TL;DRNPCs will sometimes initiate interactions and offer jobs, because the goal is for NPCs and AI to be active rather than merely reactive, via a planned Meta AI.
Yes, I think I answered this last week. Not exactly this question, but essentially the same question, but yes, sometimes the NPCs will initiate interactions and come to them with jobs. Jobs are put out there on our jobs board, by the economy system which is essentially the AI. Other players can also do it. Players can pick up the jobs. Other NPCs can pick up the job. Our goal in the game is to have our NPCs and AI be active, not just reactive. In terms of you go to some guy that's the guy who gives missions in the bar, and you walk to him and he goes, "Oh I've got a job for you." Well there will be some cases where people or an AI could potentially seek you out and go, "Hey I've got a mission for you." Versus being reactive, and that's kind of a strong underlying goal with what we want to do to make the NPCs seem real and living, and having their own goals and agendas. Where they're not just focused on what they're doing right now. That is what I call tactical AI, y'know they're great at combat, they can hide behind cover, they can try and flank you but anything beyond that instance of combat they've got not sense of what their goal is today, what their goal is this year. Y'know, what do they want to do? They want to be the best pirate or the best trader. So we're working to have what we call Meta AI to do more of that kind of stuff.