Randy Vasquez: So the command module is actually being designed as a kind of escape pod or quick get-away. This is going to have limited QT(?) capabilities it's going to be able to dock and re-dock with the main ship. The reason why to undock or to re-dock is basically up to the crew and one of the ideas I had was basically like to hand a baton pass to the main hull of the ship we had discussed this earlier about you gave me an example with the eighteen wheeler do you want to explain..Kirk Tome: Well this is actually yours. Why don't you explain because it's a great analogy and really explains how this whole mechanic will workRV: So take this eighteen wheeler ship or eighteen wheeler today and it has the main cabin that drives the engine then you have the actual back part of it. So just detaching that main cabin part and then having to hop in the eighteen wheeler part or the rear, another one can just hop right in so you can play hot potato with it. Now i'm controlling it and i'm taking this leg of the journey and i'm controlling this leg of the journey or even swapping cargo or whatever. It works for the different variants but the gameplay is still pending so we will see how that works because you mentioned the security stuffKT: I think it's something we need to think about as you can hot swap these command modules we want to put in some kind of security measures so that you can just pilot one away with only a little bit of effort so we're actively discussing these types of things and hopefully we'll have the systems online when the ship is available to fly.