In the recent 10 for the Chairman, there was mention of hacking a terminal to reduce wanted level. Given that in-universe, there is no FTL communication, will there be instances where someone can commit a crime in one system, jump three systems away, and the local police will scan them, but not realize they have a criminal, until the next 'Criminal Information' update comes in via Herald or Reliant News Van?asked by Corrin Avatan
TL;DRYes, crime information is designed to travel physically, so a criminal can outrun news of their crime, and info-runners fill that role in less regulated systems; the current 2.2 wanted system is a crude first iteration.
Yes. Absolutely, 100 percent. That is the design.So even though we recognise that players can talk to each other on TeamSpeak or Discord or in channel chat, and that's basically instantaneous so it would be faster than light if you were talking to your buddy in another system and we can't block that because you can always just run an independent program, we will make sure that all the game systems themselves propagate properly in the game. So in terms of your wanted status in the game or when you are transferring funds or transferring goods they will all have to move via locations, to different things, as you would inside the physical setup of our game.So yes you could commit a crime, jump out of there and that may not have reached the system you've got to just yet. At some point it will, because the information will travel through the UEE Advocacy network and you'll become wanted in that system, but you'll maybe be able to "beat" the information. But that is also one of the reasons why an info-runner has a job because on the less structured systems like ... so a more regulated police system has a lot of communication satellites and information relays that are used to broadcast stuff around and then send the little drones through jump points to the other system which then broadcasts stuff around but that's in the structured infrastructure in the core of the UEE system ... the border ones you maybe won't get that or it will only be in certain areas or patchy and so things like info-runners will be the courier that comes and passes information.So that's a good reason: maybe you don't want the message to get somewhere. Maybe someone does. So there's cool gameplay that comes from that.And I think also I should mention that in 2.2 right now we already kind of have a little bit of this gameplay where you can adjust your wanted level in Port Kareah and it adds a goal to be in Port Kareah. Also taking down or putting up the satellites basically enables whether there is coverage in that area. So whether you commit a criminal act or not, if the satellite's down then you can do what you want, if it's up and you shoot someone that you shouldn't shoot i.e. you shoot a lawful person, that isn't wanted, that doesn't have a bounty on them, then you become wanted too.So that's the very beginning fundamentals of the mechanic that we'll implement in the bigger system, that will have a lot more details and nuance to it. So what we have right now in 2.2 is the first iteration, which I think is cool because it provide some structure to the gameplay, but obviously it's a crude first implementation. So for instance we kick you when you are killed at level five to be your big penalty from the server now that is not a long term plan at all.Long term what will happen is when, depending on side of the law you fall in, when you essentially get killed, say when you become an outlaw you'll probably respawn in an outlaw friendly area or planet or asteroid base or whatever. And at a certain wanted level when you get killed you basically got captured and you'll go to a prison. And then you'll have to get out of the prison by escaping or just serving your time or bribing someone to come out it.So we'll make it more immersive and organic to the world but short term we needed ... because we don't have any way to pay people for money in 2.2 and we don't really have any sort of ... there's no persistence so we don't really have penalties so we sort of use the penalty of either locking you in your room for a little bit or kicking you from the server. But that is very short term.