I would like to know what the reasoning is behind moving forward with concept / designs of other ships when we still have ships like the Freelancer variants and Redeemer still not flight ready and in our hangars?asked by Ethnine
TL;DRConcept work continues because it is a separate team from the modelers and keeps a steady pipeline of new ships and content flowing, so one doesn't block the other.
The reason why we are doing that is because... so the people that actually are building the ships to put them in the game is a completely different group of people than who do the concept and design of ships. The reason why we're continuing to concept ships now is because the whole idea is with the universe, especially once its up and running, it's going to be like the real world. There will be different... new models of ships coming out, and new variations and things for people to earn money towards so they can buy this new ship that comes out or buy this new gun or buy a little piece of real estate. Everyone needs goals for the game and so we want to keep a constant supply of ships and weapons and other features for people to work towards acquiring and then use in the game.So, we really need to keep the pipeline going so there's been a few cases where we've just stopped on the pipeline and then it kind of dried up for a while which isn't a good thing.So you'll see now that we're pretty steadily delivering ships into the hangar and delivering ships into a flyable state because we have a pretty large team of 3D modelers, technical artists all working on the ships and technical designers all setting them up.The concept side is the front end of that pipeline so we're continuing to flesh out the various ships that we think we want in the ecosystem because you want to fly around in the universe of Star Citizen and it should feel like a busy, alive universe with variety and all sorts of things. Whether it's ships or equipment you can use or even races, we want to make it teeming and real and it's been there for hundreds, millions of years.It should feel like a living, breathing universe so as part of that we need to complete pipeline to carry on because right now if we don't do some of the concepts by the time some of the modelers have finished they won't have new stuff to roll onto. So, that's kind of the plan that is encompassed, and so we continue to work on some of the concept stuff to make sure that we have a pipeline and some of the ships may be not in the hangar right now are already in process in the background with the modeling team.That is why - to maintain the pipeline. Because our goal is to basically to constantly be adding content, even when the game is what we would consider "live release" or whatever, we will constantly be adding all sorts of things to it. So content in terms of ships and equipment, clothes, characters, missions, star systems, all those sort of things... and functionality and features we'll continue to add. Part of that is ships which is why you have concepts happening as well as the modeling. So, "different folks - one isn't blocking the other," I guess would be the easy way to answer that.