During last month's Subscriber RTV, Dave Haddock mentioned that he did not know how localization would work. Will Squadron 42 be available in localized versions on release day or will you first release the English version and later add the versions for other languages?asked by Jessieblue
TL;DRLocalization hooks are built into the game, but whether localized versions ship on release day or after the English version is not yet decided and depends on how long translation takes and how the base game feels.
That's a good question. We have built localization into the game, so there is localization hooks for everything like whether it's use prompts, or people talking, so it's all there. Then this is really just going to come down to a time-scale aspect. So, once we have everything locked on the English version, then of course we'll start to do the translation.Some of them we'll do full dialogue or voice translation, some we'll just do subtitles. Then the question whether it will be sort of day-in-day all with the localized versions, or we'll do the English first, and the localized ones will come out later. It will just really depend on how long that process will take and how we feel the base game is and if people are really eager, maybe we'll give the version that's just English out to the backers so they can get it a little earlier, and then the one with the fully localized version is like the commercial release version that's a little later.But we haven't scheduled that fully yet or figured it out. We have the plan for it and we have the hooks for it, and it's really just about like the amount of time it takes to finish doing the language translation, especially the sort of dialogue. Which is kind of like dubbing if you were doing a film, and getting that back into the game, and pushing it out. And since we do it digitally, we don't really have the same criteria that maybe you would do if you had a box release.Like, in the old days when I used to do a Wing Commander, and probably true on the console games, you had to do all the localization then because you were putting it in a box, and it was going out the door. For us, we're digital, so potentially depending on schedules and timings. We may feel like, "Well, the English version is amazing but it's going to be another four weeks before the German version is ready". Maybe everyone wants to play something now instead of wait another four weeks so we can release the English version early or we may decide, "Well, we'd like those extra four weeks to do some extra polish and bug testing while we're dropping in the German and the French version", for instance. So, not fully decided yet, but those are the kind of factors that come into play.