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I've seen a few posts complaining about strafe fighting. Has there been any thought in observing aerodynamics in an nebula, to a point that strafe dog-fighting would be nerfed? With denser clouds of gas, any movement other then provided by main engines would not be enough to dodge to the side fast enough. So people who expect space combat to be "full throttle" dog fighting could still have some fun.asked by Z R

The heart of the question is, does the environment affect flight. It doesn't yet, but it's absolutely intended to. Not to the extent atmospheric flight, but more things that'll effect player behaviour. So if you're flying through an ion storm you might have issues with your power-plant, or flying through a nebula that's highly volitile, and using your thrusters too much it could blow up around you. So yes, we are looking at having it affect flight mechanics directly, the much more immediately attainable examples of this would be things that affect players flight and decisions based on that.

I think one of the best ways to think of this is the end of Star Trek 2, when they're fighting Kahn in a nebula, they're still flying normally but having to make considerations for the environment around them, which changes the tactics and gameplay a lot.

10 for the Designers›Episode 02 (2015.04.13)·
Published on this date.13 Apr 2015