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Since working on the Star Citizen project, what would you say has been your or the most innovative contribution that has impacted the game so far.asked by Tranton

TL;DRGaige Hallman says his biggest contribution has been working on the 3D art side of the clothing system for the persistent universe, taking it over from outsourcers.

Good question.

Very polite. Tranton's very polite.

Yeah. I like Tranton a lot.

I've worked on quite a few things since I've been here and jumped around a lot, but I think since becoming an Associate Rigger and working with John Riggs and the Tech Content team that is when I've really made the biggest contribution I feel. Because I've been given a lot more responsibility to start taking my own direction I think, and trying to improve things that don't actually exist yet.So within the past month I've been working on clothing system on 2.4. While all the code guys handle the implementation of it I've been working on the 3D aspect and making sure the art fits together and works well within the game. And I've been working really hard on that and taking it over from the outsourcers and I feel like that has been probably the most rewarding and beneficial experience so far.

Totally. And I think people are going ... are enjoying it because it's got a really cool ... that specific impact is going to ... is such a cool feature for the Persistent Universe.

Yeah. Yeah.

Like one of the large pillars of the Persistent Universe is, not all of them, but shopping and the clothing aspect of the Persistent Universe is such a big deal. So that's kind of cool to be the ground floor, the first person in ...

Hitting the milestones. It's good.

Yeah. Yeah. So anything that happens from here out it'll be like, "That's what Gaige worked on".

I set those bricks.

There you go. You built the foundation. Awesome. Cool.

10 for the Developers›Episode 10·
Published on this date.16 May 2016