Since the Frankfurt studio is still growing, are there any plans to build a german CS team there? Or is so would it be placed in Manchester? Otherwise which department (in Frankfurt) will grow in the future?asked by Xitix
TL;DRNative German-speaking customer service has only been discussed very early and could sit in Frankfurt or the UK, while most Frankfurt departments are still hiring according to a fixed headcount plan.
There's been a bit ... as you know there's already a CS team in the UK. I don't know how many people are there but I know there were more people last time I visited recently. All primarily English speaking: I think there's some other languages in there too, but I don't know them off the top of my head. There has been some early, early discussion – really early – of having native German speakers. Obviously being here in Germany and interacting with the German fans, although there's a large amount of English that's spoken, things are always, in my opinion, a little more comfortable in their native language. So with such a large German community, and I know the communities are large everywhere, but with such a large German community that's where we've had those early discussions. That position could be here in Frankfurt, I think, which would make sense because they could interact with directly with people here too if needed. But it could also be in the UK embedded with the other team. So ... yeah ... I mean that's still to be seen.As far as Frankfurt studio and growing, I'd say in most departments we're still growing. We're still looking for a few more people on ... for cutscenes. As an overview we're hoping to drive cutscenes, we have a large portion on design here, on producing weapons, on AI code, and with engine code. With weapons we're fully sorted out as far as team size goes. And different departments are at a slightly different state or various, right? What we're pretty ... we're getting pretty close to to capacity. As I mentioned briefly, recently in an ATV, we're going to do an expansion so we can build out the rest of the team and everybody can fit here comfortably. But yeah, as a general overview most disciplines we're hiring for whether that's art, whether that's code, QA, etc. But we're doing pretty good filling up with what we need.Also important to point out, we're not hiring people to hire people. We have a specific plan in place. We have a headcount plan based off of the work that's needed, based off of our dates and so on. So all of the hiring, all the planning, all of the expansions that we doing and the building up of the teams is all based on a specific growth and schedule that we're doing. Alright.