Considering Squadron 42 will be story driven, how much if any of the procedural worlds tech can we expect in the single player campaign?asked by FloppyDonkey
For that we're honestly still sorting it out, I'll try to explain. Since Squadron is primarily linear and it's got a defined experience but sometimes it's loose based on players actions and so on. Procedural planets are not absolutely necessary, right. At the same time everything's on the same code base so we have those in there and we have them functioning meaning we have the tech functioning the way it needs to which it will be.Could we use it so we can pull things together more efficiently? Absolutely, but I don't think it would be something... and I could be wrong but my guess would be that when you know you go back in, you're going to have a different experience or see different terrain, it would just be used to set the defined terrain at that point.