How soon will we begin to see the heads on the npcs or players in the PU? That would make for some nice variety. And how editable will they be once implemented for character creation?asked by Coopernicus
TL;DRVaried heads for NPCs in the Persistent Universe are not expected in 2.5, though they hope to get a few in the next release, with more variety coming as the universe widens; character editing still needs work.
Okay so the next question comes from Cooper … nicus. I guess.
I think it's Copernicus.
Coperni … Well, but it's got two o's.
Cooperni … Coopernicus.
Coo … pernicus [Laughs]
Yeah, I think so.
How soon will we be able to see the heads on the npcs or players in the Persistent Universe? that would make for some nice variety, and how editable will they be once implemented for character creation? We are working on getting a variety of heads into the Persistent Universe.
We're actually working on some of that stuff now, because we want to mix it up some and obviously we're, hard at work on Squadron 42, cause as you can appreciate with the … I mean … In Squadron 42 we actually have about 350 speaking parts, which is an insane amount of speaking parts. Like …
That's a lot.
… In most movies would have maybe 30, 40 speaking parts or 50 speaking parts. You know, it's a lot, and so each one of those will obviously need their own unique head. So a lot of it's going to be supplied by the custom actor's scans, but some of the stuff will be also done sort of background characters where we would almost assemble the heads kind of like how you would assemble a player head.
Much like the character creation that we were talking about earlier, so it is kind of one of those things where once we've got that system in place for Squadron for the background and for all the speaking roles, it's really not much more to get it over to the PU as well, 'cause it's, basically the same system.
Yep, so, I would say not in 2.5 and, not … we're going to try and get a few things in for the next release … when the Star Marine one, but you know as we move on to widening out the Persistent Universe with procedural planets and there'll be some more landing locations we're going to get more variety in there, and then of course Squadron 42 is going to feel like a movie. Everyone's going to feel like their own cast member wandering around. It's all going to be very high quality and very cool. So, but yes we are very focused on that. So we're sort of feeling like we're coming over the hump of getting the tech kind of place where we'll be able to mix and match some stuff. We've still got some more stuff to do on the kind of morphing/build-your-own-face stuff, but just generally having a wide set of npcs to be able to use is very close now.