How's the tech coming which replaces the windows of buildings with a 3D-looking interior, the new window shader?
TL;DRThe interior-window shader already exists in the engine as a standalone shader and the technology works, so artists are now implementing and testing it, and the speaker is optimistic it will be seen very soon.
I think that's exactly what Jonas mentioned, I believe. So we already have this kind of, what we call it, interior shader in our engine, just as a standalone shader right now. And I actually didn't know about it until a month ago, when I saw it in-game because I had to fix a bug on it. So I've seen it live in the engine, and I was already impressed. It looks pretty damn cool. And we're already experimenting with it in engine right now. So I'm optimistic that we're going to see it very soon. But it's mostly the art side now who has to implement it and test and iterate on it and make sure that it looks good. From the technology side, everything's working, looking good.
So that's at the point where it's ready for artists to start playing with it, and then they're going to discover all the bugs and all the problems with it, and then they'll come back to you to fix it.
Exactly, yeah. I mean, they're already playing with it, and I'm excited to see it in engine. It's definitely going to give some more life to those buildings when you can actually see inside.