Will there be deeper customization of player ship interiors other than just dashboard decorations and hangar-style flair?
TL;DRExterior customization comes first, while interior paint and per-light colors are not currently planned; selectable light states, some furniture options, and player-affected dirt are intended, with wear kept separate.
I guess that's a very long multi-part question. Let's start with a single question. So to talk about interior customization, we sort of have to touch on exterior customization. So we've talked about how you'll be able to do multiple colors. So we'll provide the ship in its default state and you'll be able to customize a couple of colors or a couple of areas with colors on it to do it how you want. So that includes the glass. So the glass will naturally impact the inside. We can do that on the exterior to an extent because it's just one material, but the interiors of the ships are made of multiple materials. So it becomes technically a lot harder to do. I'm not saying that we're never going to do it. It's just not on our initial plans for doing it. So stage one will be exterior customization and getting your name on the ship and changing the numbers on the ship or all the stuff like that.
Interior-wise, there's the lights as well. So we're, again, not planning on letting people customize every single light's color purely because they are, again, tied to the interior materials and they're done together to create the final effect. But what we do want to do is let people choose the different light states. So at the moment, there's multiple light states that systemically happen, so you've got auxiliary when the ship's spawned but not turned on, you've got your normal power, you've got your emergency. Those react to game states at the moment, but we want to essentially have a controller or a light switch that you can go, oh, I've jumped into a dangerous area, I'm going to turn the emergency lighting on. Now everyone in the ship knows that it's a dangerous bit, and you're not getting the emergency VFX. So at the moment emergency VFX and lighting come on together, but you wouldn't want to turn that VFX on all the time. But having the red warning lights on gives you that state. So we're going to provide base states and let you choose what light state you want your ship in.
Red alert, yellow alert.
Yeah, that sort of stuff. Dirt and wear. So at the moment, those are two different things. So dirt is cosmetic, essentially. You can have a 0% dirty ship and 100% dirty ship. There's no gameplay consequence. It's just visual. That's set at a predefined level that doesn't change currently. Wear is what degrades the functionality of the items and the ship's performance. Obviously, that does impact gameplay, and to reverse that, you need to repair your ship. Wear is something we have on items at the moment, but we don't have it on ships. And dirt is something that isn't driven by anything in-game at the moment. That's why all the ships look a certain way, they stay that way till the end of time. When they get hooked up to their systems, everything will start pristine or clean, 100%, or 0% dirt, 0% wear. And those two values can be completely independently changed. You could have 100% dirty, 0% worn ship, or vice versa. You could have a 100% worn ship, but it looks clean, but under the skin, it's completely worn out. And that's really up to you, where you want to leave it at, dirt-wise and wear-wise. Is there anything else?
The final part was furniture. Being able to change the sheets on the bed in the Phoenix or something like that.
We do plan on allowing customization of certain aspects of the ship, like the Phoenix has a conference table, but also there was a piano option and stuff in the 890, where we're perhaps going to have a certain set of tables and chairs, but you may not want that set, so we might provide an alternative set that's a different luxurious styling. There's different ways to skin a cat in terms of luxury styling, and down the line, we'll provide options, and that extends to bedsheets. I know everyone loves the Starfarer captain's bedsheet with all the cartoony space stuff on it, and there's no reason to not let people equip their beds how they want.
So basically, let you set your own light states, but maybe not necessarily tweak the color tints and everything. Some minor furniture customization options somewhere down the road. Being able to affect your own dirt levels, certainly by cleaning your ship, not cleaning your ship. Wear is something systemic entirely separate from that. And as far as internal paint stuff, a little more difficult than doing the exterior, but not something we're going to rule out, while not something that we have currently in the plans.
The exterior stuff is in the plans. Yeah, the exterior stuff is where we see most people investing their time in customizing their ship because you see it in third person up close. Other people see it up close. So that's where the big returns are on you spending the time making garish color skins for your ships.