Talk to us about the med bays and their modularity.
TL;DRThe two mirrored med bay rooms are swappable modules with three bed tiers, from many general-injury beds to large single-patient surgery rooms, and can be mixed and matched per side.
Yeah, so you can see that they're essentially mirror images of each other. So when I say med bays, I'm talking about them both at the same time. Part of the medical gameplay post talks about different levels of injury and healing, and different equipment can do different levels of things. So an abandoned moon that might have this old ancient medical facility might only be able to do certain levels of healing. Like it might be able to stop some bleeding, patch you up enough to get you somewhere properly. It's not going to be able to replace a ruined limb or multiple injuries. And that's something we want to do with the Apollo. So in, I think, that shot, there's three beds on every side. So these are three of the sort of... I can't remember which way the numbering went in the design post... I think tier three beds.
Tier three is recovering from minor injuries, like limbs being damaged. Tier one is recovering from near-death experiences and fatal injuries. So tier one is the more severe.
Yeah. So these are essentially tier three medical beds. So you've got six medical beds that can heal a variety of just general injuries that you'd expect people to find. If you want to be a bit more serious, you can swap those rooms out for some tier two rooms, which only have two beds on each side, but they're bigger beds, they can do more. And then if you really want to be full doctor, full surgeon, you swap them out for tier one rooms. And those are your big isolation rooms, big surgery rooms that can do the whole thing that you would find in, like, Hurston's big planetary medical facilities, but in a small ship. But you can only do one at a time in those beds. You can mix and match, so you could have one tier one on one side and a tier three on the other, so you can provide some flexibility, and it sort of allows you to tailor how you want to play that. But it's all about just letting you...
It will be interesting to see what the players are going with in terms of configuration, like if players really want to be basic three on three or two on one.