Any news on ramps/elevators using inverse kinematics (or any other technology) to hit the ground reliably, but not actually lift the ship?
TL;DRMaking ramps and elevators hit the ground without lifting the ship is a very hard problem; inverse kinematics created more problems than it solved, and progress has been made but it remains difficult.
This is a really hard technical problem. They tried to use inverse kinematics and it created more problems than it solved. In general, the idea is to accurately model its physics (which they do not do right now). The physics solver that solves collisions between objects does not cope that well when you are moving objects too forcibly through the world. You have to move them with forces, and accelerations and stuff to get the physics engine to solve the movement correctly. That also brings a whole bunch of other problems, because when you move the elevator with forces or acceleration all sorts of other stuff can move the elevator with forces and acceleration. They have been making strides towards it. They have a similar situation with transit carriages (i.e. trains and elevators) which are similar setup, so that they have the correct collision behaviour. But they stress that it is a very difficult problem to solve.