Is there a plan or a roadmap to improve cloud layer look from orbit? Grid effect, night shading, et cetera.
TL;DRThe cloud to-do list is getting shorter, with plans to improve shaping, shading, performance and stability, and tiling issues are seen as a content problem that planned tools should reduce.
Thankfully, the list for what we need to do for clouds is finally starting to get shorter instead of longer. That's nice. We have the fundamental framework falling into place. But there's obviously still quite a few more things we want to try and do, like improving to shaping, shading, performance as well and make them all more stable. As far as the tiling issues are concerned, that's more of a content thing as opposed to a tech thing, as in we have plans to make tools that will definitely improve that and just produce better-looking cloud formations with less of those issues showing up. Obviously, it would be nice if we could throw unlimited resources at everything, but we are still making a game and we have similar limitations to what we can render on the screen as all other games. It's just that our scale is a bit worse or better, depending on who you ask. That makes it a bit more difficult, but we definitely have plans and know how to tackle those issues a bit better in the future. It's just iterating and iterating and learning how to best make the data to drive the system in the best possible way.