RichardYeah It would be really cool if you could drop your ground vehicle off a ship and it would feel like it was floating because aerodynamics and a ship is a ship And then we've got much more race in the game now so it would be cool to have a draft You could draft it behind people, catch them and pass them because you're in the draft That'd be really cool.
JohnnyI don't think it's currently in the plan at the moment but it would be
RichardYeah It'll be part of our goal of moving the ground vehicles to our next version That'd be our next step So we'd have aerodynamics in that And maybe we could mix them with moving the ground vehicles to the power plant systems and stuff and have full aerodynamics But it would be quite limited because we don't want to go full simulation where we're trying to model the aerodynamics and downforce on the ships and on the trucks and stuff like that But it'd be nice to have the feature where you can draft.
JohnnyThe aerodynamics of the rover being a brick The downforce of that You'd get quite a draft on that ship If you go down the full sim route of aerodynamics you can get very complicated very quickly If we have drafting behind someone and then you pull out and suddenly you get hit with a whole bunch of wind And then half of your vehicle is in the wind, half of it's not in the wind What does that do to the tyres for example? Does it affect the grip? Does it torque your vehicle around a bit? You get flying cars, yeah Where suddenly all the downforce turns into upforce