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In PTU right now, when a ship starts to roll, fixed weapons have some trouble hitting the target because the pip tends to go kind of crazy during the roll. Can you give us an idea of what's happening there?
John Crewe · Vehicle Director

You're not crazy about this one. Pips can only be as good as what's given to them and how the network is performing at that time. So they're not a 100% guarantee of success if you hit them, because there's things outside of everyone's control that can get in the way there. And that's part of the reason Fixed Assist was put in, to sort of try and mitigate some of that fuzziness for when people are doing stuff like this. The best way to mitigate that is to just get close, because there's just less chance of things going wrong in between. That's really it. Yogi would be a really good person to answer this more in depth, because he did a lot of changes for 3.10. I think we removed the acceleration off them for 3.10, which was causing a lot of that rubber banding effect that people were getting with the pip. So they are more accurate, but they're now at the mercy of: if you put rubbish in, you get rubbish out of the data.

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Published on this date.2020-07-24
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