Todd Papy · Star Citizen Live DirectorI don't think there's any work from home issues. I think after, let's say, easily the first month, everybody was kind of in the groove of what we needed to do. There were definitely certain aspects that took a little bit longer to get right, targeting and restricted zones, two of them. And then even then there were some other bugs that we had to just deal with. And a lot of times what happens is that basically we'll be working on a build and then all of a sudden we get that build ready for Evocati. We get it out there and then there's crashes or there's deadlocks or there's a lot of stuff that basically is keeping us from actually getting proper feedback. And so once we get those things stable and we get a more stable build, then that actually allows us [to evaluate] those features and the positives and negatives of those features. So that's the way I feel about it. So with targeting and restricted zones, we want to make sure targeting was right. It's a very, very important part of the game. And we want to make sure that we supported the team that was working on it and we gave them as much time as they needed to get it right. And I mean, John can attest to it. Every single morning, in our morning, CR is sending notes and saying, hey guys, how's this? Let's look at it, so on and so forth. This one has been very, very near and dear to CR's heart to get it right. We just want to make sure the team had enough time.
John Crewe · Vehicle DirectorI think all of us would rather spend the extra time making it right than just shoving it out and going, oh, it's the date, there you go.